Number Blocks Game のアイコン

Number Blocks Game

ゲーム 最終更新
App Store評価評価なし
品質スコア評価数不足
日本語なし英語
iPhone / iPad 対応 21.7MB 年齢4+

価格履歴

現在は150円です。過去46日間に最も長く続いた価格は100円で、それより高くなっています。この間に値上げが1回ありました。値下げはありません。

アノアプリが独自に収集した価格履歴をもとに分析しています。

買い時判定
通常価格より高め
記録期間
46日
最頻価格
¥100
記録上の最安値
¥100

価格更新履歴

日付 価格
2026-10-30 ¥150
2026-09-23 ¥100

ランキング推移

ランキングデータがありません。
ランキング圏内(100位以内)に入ると記録が開始されます。

ゲームのランキングをもっと見る →

ユーザーレビュー (当サイト投稿)

まだレビューがありません。最初のレビューを書いてみましょう。

アプリ更新履歴

Ver 2.3 2026-10-30
New “?” tutorial that shows how to play step by step
New relaxing background music
Bigger level circles on the main screen
Upcoming numbers now slide smoothly into place
Better TV remote and keyboard control
Ver 2.2 2026-10-27
• All-new colorful level map with stars, records and progress rings
• Fun new celebrations: stars, light beams, confetti and a big board-clear bonus
• Clearing a row and a column at once now counts both
• New bouncing ball number style
• Mouse, trackpad and keyboard support on Mac
• Fresh new app icon
• Performance improvements and bug fixes
Ver 1.11 2026-06-16
Layout / General
Shrank the level cards and their score/badge overlays by 20%.
Rebuilt the level screen so the top bar floats in landscape and the cards sit centered on the full screen.
Centered the game board on the physical screen center for every grid size (3×3–7×7), while keeping the score/queue/close button inside the safe area.
Enlarged the sound on/off and figure-select buttons.

Third figure group — Jelly Buddies
Added an animated third character set drawn entirely in SwiftUI (breathing squash/stretch, gentle sway, googly eyes that glance around, sleepy blink).
The figure selector went from 2 to 3 options, with a live preview in the menu.

Game mechanics
The first 5 levels now always start from 0 points (previously they continued from the saved score); the save is non-regressive so replaying a completed level can't lower its score.
Reset: Long-pressing a level button now shows a text-free confirmation screen with two symbol buttons (reset / cancel) instead of resetting silently; it resets that level and all levels after it.

tvOS focus
Fixed grid focus (only the first cell was focusable) by making the board a single focus section.
Initial focus now lands reliably on the first level (menu) / first cell (game) via onAppear instead of .defaultFocus.
Edge routing: reach the exit button from the leftmost cells and the skip button from the rightmost cells.
Added a GameFocus toggle (top-right, tvOS only, on by default): when on, focus jumps to the next empty cell after each placement.
Returning from a game keeps focus on the level you just played.

Persistence / Navigation
The level menu now keeps its scroll position when you exit a game (menu stays mounted instead of being recreated).

Compatibility / Build fixes
Fixed two "compiler unable to type-check in reasonable time" errors by splitting large views into smaller structs (JellyBlock and the MenuView body).
Replaced the deprecated .onChange(of:perform:) with .onReceive so it builds cleanly on tvOS 17.
Gated persistentSystemOverlays(.hidden) behind iOS 16 availability so the app can also target iOS 15.

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