¥100
App Store で開く
iPhone / iPad 対応
25.0MB
年齢4+
価格履歴
今の価格は100円です。今日から記録を始めたばかりで、まだ値動きはありません。記録が30日に満たないため、安いかどうかの判断はまだできません。
アノアプリが独自に収集した価格履歴をもとに分析しています。
- 買い時判定
- 判定材料を収集中
- 記録期間
- 0日
- 最頻価格
- ¥100
- 記録上の最安値
- ¥100
価格更新履歴
| 日付 | 価格 |
|---|---|
| 2026-09-23 | ¥100 |
ランキング推移
ランキングデータがありません。
ランキング圏内(100位以内)に入ると記録が開始されます。
ユーザーレビュー (当サイト投稿)
まだレビューがありません。最初のレビューを書いてみましょう。
アプリ更新履歴
Ver 1.11 2026-06-16
Layout / General
Shrank the level cards and their score/badge overlays by 20%.
Rebuilt the level screen so the top bar floats in landscape and the cards sit centered on the full screen.
Centered the game board on the physical screen center for every grid size (3×3–7×7), while keeping the score/queue/close button inside the safe area.
Enlarged the sound on/off and figure-select buttons.
Third figure group — Jelly Buddies
Added an animated third character set drawn entirely in SwiftUI (breathing squash/stretch, gentle sway, googly eyes that glance around, sleepy blink).
The figure selector went from 2 to 3 options, with a live preview in the menu.
Game mechanics
The first 5 levels now always start from 0 points (previously they continued from the saved score); the save is non-regressive so replaying a completed level can't lower its score.
Reset: Long-pressing a level button now shows a text-free confirmation screen with two symbol buttons (reset / cancel) instead of resetting silently; it resets that level and all levels after it.
tvOS focus
Fixed grid focus (only the first cell was focusable) by making the board a single focus section.
Initial focus now lands reliably on the first level (menu) / first cell (game) via onAppear instead of .defaultFocus.
Edge routing: reach the exit button from the leftmost cells and the skip button from the rightmost cells.
Added a GameFocus toggle (top-right, tvOS only, on by default): when on, focus jumps to the next empty cell after each placement.
Returning from a game keeps focus on the level you just played.
Persistence / Navigation
The level menu now keeps its scroll position when you exit a game (menu stays mounted instead of being recreated).
Compatibility / Build fixes
Fixed two "compiler unable to type-check in reasonable time" errors by splitting large views into smaller structs (JellyBlock and the MenuView body).
Replaced the deprecated .onChange(of:perform:) with .onReceive so it builds cleanly on tvOS 17.
Gated persistentSystemOverlays(.hidden) behind iOS 16 availability so the app can also target iOS 15.
Shrank the level cards and their score/badge overlays by 20%.
Rebuilt the level screen so the top bar floats in landscape and the cards sit centered on the full screen.
Centered the game board on the physical screen center for every grid size (3×3–7×7), while keeping the score/queue/close button inside the safe area.
Enlarged the sound on/off and figure-select buttons.
Third figure group — Jelly Buddies
Added an animated third character set drawn entirely in SwiftUI (breathing squash/stretch, gentle sway, googly eyes that glance around, sleepy blink).
The figure selector went from 2 to 3 options, with a live preview in the menu.
Game mechanics
The first 5 levels now always start from 0 points (previously they continued from the saved score); the save is non-regressive so replaying a completed level can't lower its score.
Reset: Long-pressing a level button now shows a text-free confirmation screen with two symbol buttons (reset / cancel) instead of resetting silently; it resets that level and all levels after it.
tvOS focus
Fixed grid focus (only the first cell was focusable) by making the board a single focus section.
Initial focus now lands reliably on the first level (menu) / first cell (game) via onAppear instead of .defaultFocus.
Edge routing: reach the exit button from the leftmost cells and the skip button from the rightmost cells.
Added a GameFocus toggle (top-right, tvOS only, on by default): when on, focus jumps to the next empty cell after each placement.
Returning from a game keeps focus on the level you just played.
Persistence / Navigation
The level menu now keeps its scroll position when you exit a game (menu stays mounted instead of being recreated).
Compatibility / Build fixes
Fixed two "compiler unable to type-check in reasonable time" errors by splitting large views into smaller structs (JellyBlock and the MenuView body).
Replaced the deprecated .onChange(of:perform:) with .onReceive so it builds cleanly on tvOS 17.
Gated persistentSystemOverlays(.hidden) behind iOS 16 availability so the app can also target iOS 15.
