アプリ内課金あり
iPhone / iPad 対応
963.0MB
年齢9+
Spirit Islandはどんなアプリ?
Spirit Islandは、土地や空の精霊となり侵略者から島を守り抜く協力型戦略ゲームです。
独自の能力を持つ精霊を操作しながら、地元の民と協力して侵略者を追い散らします。複数のボードを組み合わせることで島の形を変化させられるため、毎回異なる構成で戦略を練りながら進められます。独自の音楽が精霊の動きに合わせて変化し、三次元で表現された地図が臨場感のある風景を作り出します。
仲間と協力して難しい課題を解決したい場面や、緻密な戦略を立ててエリアを支配したい時にぴったりです。特定の能力を駆使して絶体絶命の状況を打開する手応えがあるため、じっくり腰を据えて対戦の駆け引きを味わいたい人にもうってつけの内容です。
アノアプリによる紹介文です。デベロッパー公式の説明はApp Storeでご確認いただけます。
Spirit Islandの注目ポイント
精霊となって島を守る協力型ゲーム
土地や空の精霊として異形の侵略者から故郷を死守する戦略ゲームです。仲間と協力して迫り来る脅威に対抗し、島の平穏を取り戻すための決断を迫られます。
独自の能力を持つ精霊の操作
精霊ごとに固有の属性や能力が割り振られています。個々の特性を理解して操作することで、侵略者の勢力を押し返し島を守り抜く展開を勝ち取れます。
民と連携するエリア支配の戦略
地元の民と協力して侵略者を追い散らすための戦略的なエリア支配が行えます。周囲の状況を把握しながら、特定の場所を制圧する駆け引きが求められます。
構成を変化させる島の構造
複数のボードを組み合わせることで島全体の形を自由に変えられます。地形の配置が変わるため、遊ぶたびに異なる盤面で戦略を練りながら進めます。
価格履歴
現在は無料でダウンロードできます。記録を始めた132日前から、価格は変わっていません。
アノアプリが独自に収集した価格履歴をもとに分析しています。
- 買い時判定
- 通常価格
- 記録期間
- 132日
- 最頻価格
- 無料
- 記録上の最安値
- 無料
価格更新履歴
| 日付 | 価格 |
|---|---|
| 2026-06-27 | 無料 |
ランキング推移
ランキングデータがありません。
ランキング圏内(100位以内)に入ると記録が開始されます。
ユーザーレビュー (当サイト投稿)
まだレビューがありません。最初のレビューを書いてみましょう。
アプリ更新履歴 活発に更新中
Ver 3.4.1 2026-10-10
This update has several fixes and improvements, including:
- The Endless Dark is now visible on the map when playing with thematic boards.
- Fixed an issue in which the game could get stuck when using thresholded Pent-Up Calamity to remove Breath of Darkness Down Your Spine's Incarna.
- Resolving Terror of the Hunted in a multiplayer game no longer causes unresponsiveness.
- The Endless Dark no longer overlaps other island boards in some board layouts.
- Fixed an issue when Serpent Slumbering Beneath the Island's presence was in the Endless Dark, the game could be incorrectly lost when it would escape.
- Fixed an issue in which Breath of Darkness Down Your Spine could incorrectly consider applying Badlands to be a separate damage instruction and thus Abduct instead when Powers would deal damage "to each Invader".
- Beasts Prowl, Panic, Encircle the Unsuspecting Prey, and Too Many Monsters now allow you to count Breath of Darkness Down Your Spine's Incarna as Beasts.
- Fixed an issue where the game would become unresponsive while resolving the Power Cards Inspire the Release of Stolen Lands and Flocking Red-Talons.
- Fixed an issue in which in multiplayer, Inspire the Release of Stolen Lands would not allow all targetable lands in Range to be targeted.
- Blight applied during Setup due to France's Escalation no longer destroys Presence.
- Ethereal Conjunction's Irregular Outbreaks now progresses with Disease in The Endless Dark.
- Fixed issues with Promising Farmlands adding Invaders to the Ocean and Life's Balance Tilts adding Beasts to the Ocean against Scotland 5.
- The Endless Dark is now visible on the map when playing with thematic boards.
- Fixed an issue in which the game could get stuck when using thresholded Pent-Up Calamity to remove Breath of Darkness Down Your Spine's Incarna.
- Resolving Terror of the Hunted in a multiplayer game no longer causes unresponsiveness.
- The Endless Dark no longer overlaps other island boards in some board layouts.
- Fixed an issue when Serpent Slumbering Beneath the Island's presence was in the Endless Dark, the game could be incorrectly lost when it would escape.
- Fixed an issue in which Breath of Darkness Down Your Spine could incorrectly consider applying Badlands to be a separate damage instruction and thus Abduct instead when Powers would deal damage "to each Invader".
- Beasts Prowl, Panic, Encircle the Unsuspecting Prey, and Too Many Monsters now allow you to count Breath of Darkness Down Your Spine's Incarna as Beasts.
- Fixed an issue where the game would become unresponsive while resolving the Power Cards Inspire the Release of Stolen Lands and Flocking Red-Talons.
- Fixed an issue in which in multiplayer, Inspire the Release of Stolen Lands would not allow all targetable lands in Range to be targeted.
- Blight applied during Setup due to France's Escalation no longer destroys Presence.
- Ethereal Conjunction's Irregular Outbreaks now progresses with Disease in The Endless Dark.
- Fixed issues with Promising Farmlands adding Invaders to the Ocean and Life's Balance Tilts adding Beasts to the Ocean against Scotland 5.
Ver 3.4 2026-10-02
If you're not careful, there are certain places on the Island you can inadvertently find your way into. In these places, the branches and leaves entangle you, strange growls and hisses encircle you, and a cold mist seeps around you, bringing a chill down your spine. When you are Smothered and Surrounded, you won't find your way out.. The fifth phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits.
Breath of Darkness Down Your Spine: In the open spaces of Spirit Island, the night sky, when clear, blazes with light from the moon and stars — but not all of this light reaches the earth. From time to time an ever-shifting shadow writhes across the land, bringing a darkness deeper than found under any jungle canopy. It seeks out those who are isolated and alone, and swallows them into its lightless void. Some return, others do not.
Three Aspects: Sharp Fangs Behind the Leaves (Encircle), Shroud of Silent Mist (Stranded), & A Spread of Rampant Green (Tangles).
No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate.
This update also includes many fixes and improvements, including:
- Fixed a problem where subscription purchases could not be recognized properly in some situations.
- Repeating damage-dealing powers via Strength of the Waking Island now correctly applies To Dream a Thousand Deaths.
- When Shroud of Silent Mists repeats a power using Strength of the Waking Island, the allowed lands for targeting now work correctly.
- When targeted with Gift of Flowing Power, Dances Up Earthquakes is now able to make a Power Card Impending.
- Using Explosive Eruption with all thresholds achieved will now properly allow damage selections that could influence Victory.
- Shroud of Silent Mist is now properly able to target lands adjacent to the Locus Incarna by gathering it there with Mists Shift and Flow.
- Repeating Blood Draws Predators in the same land will no longer cause it to incorrectly trigger an extra time.
- Fixed an issue in which Heart of the Wildfire's last Growth option would count Fire elements from Powers added during or prior to the Growth Step.
- Weave Together the Fabric of Place now correctly interacts with Blistering Heat.
- The Dark Fire Aspect is now able to disable Power thresholds that require Moon/Fire successfully.
- Thriving Communities will no longer force Invaders that are in the ocean while Ocean's Hungry Grasp is in play to be placed in a legal land instead of being Drowned.
- Fixed an issue in which Beasts Attack would not allow Badlands damage increase to be applied to the Beast of choice.
- If Slip the Flow of Time allows you to use Dry Wood Explodes in Smoldering Splinters in the Fast phase, it no longer incorrectly spends 1 Energy.
- Open the Ways now triggers properly between steps in the event The Frontier Calls.
- Fixed an issue where certain board layouts could be created in such a way that some edges between boards were not considered adjacent.
- Theological Strife (II) now gives the proper amount of energy if a Sacred Site is formed using Incarna.
- Fixed a multiplayer game hanging issue with using powers in a land under the effect of Stretch Out Coils.
- Fixed a multiplayer issue with using Bargains of Power and Protection multiple times.
- In certain situations in Archipelago mode, Spirit-targeting Powers no longer require you to pay 1 Energy when they should not.
- Spreading Conflict Prompts Caution now properly considers Russian lands with 3+ explorers to match the Ravage card.
- Fixed an issue in which Ocean's Hungry Grasp could incorrectly consider an Ocean In Play if Downpour Drenches the World has a Sacred Site there.
- If Russia 5 adds an Invader Card to the Build Slot during the Explore Step, that Invader Card now properly advances to the Ravage Slot on the correct turn.
- Rumbling Earthquakes is now able to properly apply damage to damaged Towns with extra Health.
Breath of Darkness Down Your Spine: In the open spaces of Spirit Island, the night sky, when clear, blazes with light from the moon and stars — but not all of this light reaches the earth. From time to time an ever-shifting shadow writhes across the land, bringing a darkness deeper than found under any jungle canopy. It seeks out those who are isolated and alone, and swallows them into its lightless void. Some return, others do not.
Three Aspects: Sharp Fangs Behind the Leaves (Encircle), Shroud of Silent Mist (Stranded), & A Spread of Rampant Green (Tangles).
No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate.
This update also includes many fixes and improvements, including:
- Fixed a problem where subscription purchases could not be recognized properly in some situations.
- Repeating damage-dealing powers via Strength of the Waking Island now correctly applies To Dream a Thousand Deaths.
- When Shroud of Silent Mists repeats a power using Strength of the Waking Island, the allowed lands for targeting now work correctly.
- When targeted with Gift of Flowing Power, Dances Up Earthquakes is now able to make a Power Card Impending.
- Using Explosive Eruption with all thresholds achieved will now properly allow damage selections that could influence Victory.
- Shroud of Silent Mist is now properly able to target lands adjacent to the Locus Incarna by gathering it there with Mists Shift and Flow.
- Repeating Blood Draws Predators in the same land will no longer cause it to incorrectly trigger an extra time.
- Fixed an issue in which Heart of the Wildfire's last Growth option would count Fire elements from Powers added during or prior to the Growth Step.
- Weave Together the Fabric of Place now correctly interacts with Blistering Heat.
- The Dark Fire Aspect is now able to disable Power thresholds that require Moon/Fire successfully.
- Thriving Communities will no longer force Invaders that are in the ocean while Ocean's Hungry Grasp is in play to be placed in a legal land instead of being Drowned.
- Fixed an issue in which Beasts Attack would not allow Badlands damage increase to be applied to the Beast of choice.
- If Slip the Flow of Time allows you to use Dry Wood Explodes in Smoldering Splinters in the Fast phase, it no longer incorrectly spends 1 Energy.
- Open the Ways now triggers properly between steps in the event The Frontier Calls.
- Fixed an issue where certain board layouts could be created in such a way that some edges between boards were not considered adjacent.
- Theological Strife (II) now gives the proper amount of energy if a Sacred Site is formed using Incarna.
- Fixed a multiplayer game hanging issue with using powers in a land under the effect of Stretch Out Coils.
- Fixed a multiplayer issue with using Bargains of Power and Protection multiple times.
- In certain situations in Archipelago mode, Spirit-targeting Powers no longer require you to pay 1 Energy when they should not.
- Spreading Conflict Prompts Caution now properly considers Russian lands with 3+ explorers to match the Ravage card.
- Fixed an issue in which Ocean's Hungry Grasp could incorrectly consider an Ocean In Play if Downpour Drenches the World has a Sacred Site there.
- If Russia 5 adds an Invader Card to the Build Slot during the Explore Step, that Invader Card now properly advances to the Ravage Slot on the correct turn.
- Rumbling Earthquakes is now able to properly apply damage to damaged Towns with extra Health.
Ver 3.3.4 2026-09-10
This update fixes a problem where existing purchases might not be recognized on a new device in some circumstances.
Ver 3.3.3 2026-07-27
This update fixes a problem where the tutorial got stuck while dealing damage to a Town with Flash Floods.
Ver 3.3.2 2026-07-25
This update has several fixes and improvements, including:
- Improved support for rejoining multiplayer games in progress. If you intentionally leave a multiplayer game, you may now rejoin the game from the multiplayer menu or via invitation.
- The artwork for Shadows Flicker Like Flame (Deeps aspect) has been updated to use a new illustration by Nolan Nasser.
- If no Sands or Mountains exist (due to Reclaimed by the Deeps), the game no longer gets stuck when the Dahan event Sandfever Outbreak occurs.
- The second threshold of Stretch out Coils of Foreboding Dread now interacts correctly with Weave Together the Fabric of Place.
- Fixed a crash when a Spirit under the effect of Strength of the Waking Island used a power while Observe the Ever-Changing World was also in effect.
- After repeating a power via Strength of the Waking Island, Downpour Drenches the World may now properly target further repeats of the power using its own special rule.
- The game will no longer get stuck when losing Dahan Insurrection with no Invaders on the island.
- When using thresholded Cast Down into the Briny Deep on a land that has been combined with a land on another board, pieces in the combined land physically on the board that is not destroyed will no longer persist visually.
- The game will no longer get stuck when winning in certain situations when a board has been destroyed by Cast Down Into the Briny Deep.
- Fixed an issue where Dream of the Untouched Land would allow the Kingdom of Scotland's Escalation to be skipped.
- If Land of Haunts and Embers pushes Invaders into the Ocean and causes the Blight card to flip in the same action, the Invaders are now correctly drowned.
- When Back Against the Wall is in effect and you normally would have +0 Energy, undoing the Gain Energy step now properly returns the extra Energy.
- Fixed an issue where Strength of the Waking Island would allow Wandering Voice Keens Delirium to Push its Incarna from the land where Serpent's Incarna is located when using Frightful Keening.
- Fixed an issue in which Repeating Storm Swath using Locus of the Serpent's Regard could allow reselection of the origin land.
- Powerstorm now allows repeats on cards replayed with Slip The Flow Of Time.
- Bringer of Dreams and Nightmares' To Dream a Thousand Deaths now pushes all intended Invaders in conjoined lands.
- Irregular Outbreaks now properly generates Fear for Disease in oceans sunk by Ocean's Hungry Grasp (Deeps).
- Fixed an issue in which Military Response (Dahan Insurrection) would not trigger after undo.
- Serpent Slumbering Beneath the Island (Locus) is now allowed to remove Presence from the Presence track when resolving the Blight Card Burn Brightest Before the End.
- Fixed an issue in which effects reducing Invader damage to Dahan would incorrectly cause other Invader increase damage effects to the land not to apply.
- While resolving the Fear Card Theological Strife (III), you may now apply more than 3 damage when appropriate.
- Gift of Twinned Days no longer allows any powers granted by Aid from Lesser Spirits to be repeated.
- Improved support for rejoining multiplayer games in progress. If you intentionally leave a multiplayer game, you may now rejoin the game from the multiplayer menu or via invitation.
- The artwork for Shadows Flicker Like Flame (Deeps aspect) has been updated to use a new illustration by Nolan Nasser.
- If no Sands or Mountains exist (due to Reclaimed by the Deeps), the game no longer gets stuck when the Dahan event Sandfever Outbreak occurs.
- The second threshold of Stretch out Coils of Foreboding Dread now interacts correctly with Weave Together the Fabric of Place.
- Fixed a crash when a Spirit under the effect of Strength of the Waking Island used a power while Observe the Ever-Changing World was also in effect.
- After repeating a power via Strength of the Waking Island, Downpour Drenches the World may now properly target further repeats of the power using its own special rule.
- The game will no longer get stuck when losing Dahan Insurrection with no Invaders on the island.
- When using thresholded Cast Down into the Briny Deep on a land that has been combined with a land on another board, pieces in the combined land physically on the board that is not destroyed will no longer persist visually.
- The game will no longer get stuck when winning in certain situations when a board has been destroyed by Cast Down Into the Briny Deep.
- Fixed an issue where Dream of the Untouched Land would allow the Kingdom of Scotland's Escalation to be skipped.
- If Land of Haunts and Embers pushes Invaders into the Ocean and causes the Blight card to flip in the same action, the Invaders are now correctly drowned.
- When Back Against the Wall is in effect and you normally would have +0 Energy, undoing the Gain Energy step now properly returns the extra Energy.
- Fixed an issue where Strength of the Waking Island would allow Wandering Voice Keens Delirium to Push its Incarna from the land where Serpent's Incarna is located when using Frightful Keening.
- Fixed an issue in which Repeating Storm Swath using Locus of the Serpent's Regard could allow reselection of the origin land.
- Powerstorm now allows repeats on cards replayed with Slip The Flow Of Time.
- Bringer of Dreams and Nightmares' To Dream a Thousand Deaths now pushes all intended Invaders in conjoined lands.
- Irregular Outbreaks now properly generates Fear for Disease in oceans sunk by Ocean's Hungry Grasp (Deeps).
- Fixed an issue in which Military Response (Dahan Insurrection) would not trigger after undo.
- Serpent Slumbering Beneath the Island (Locus) is now allowed to remove Presence from the Presence track when resolving the Blight Card Burn Brightest Before the End.
- Fixed an issue in which effects reducing Invader damage to Dahan would incorrectly cause other Invader increase damage effects to the land not to apply.
- While resolving the Fear Card Theological Strife (III), you may now apply more than 3 damage when appropriate.
- Gift of Twinned Days no longer allows any powers granted by Aid from Lesser Spirits to be repeated.
Ver 3.3.1 2026-06-23
This update has a number of fixes and improvements, including:
- Fixed a problem where resuming a multiplayer game saved for later would not allow previously disconnected players to join the game.
- Strength of the Waking Island may now be used at the same time another Spirit is using a Power in multiplayer.
- If Reclaimed by the Deeps is used on a land already combined with the Ocean via Weave Together the Fabric of Place, it now properly becomes part of the Ocean.
- Lure of the Deep Wilderness may now allow Explorers to participate in a Ravage Action created by Habsburg Mining Expedition’s Ceaseless Mining during the Build Step.
- The Event Restlessness now allows correct lands to Push from when Habsburg Mining Expedition 4+'s Salt Deposits is in the Build Space.
- Serpent Slumbers Beneath the Island's (Locus Aspect) Serpent Rouses in Anger now correctly counts Incarna towards damage of the third threshold.
- Fixed a problem where the game could become unresponsive while resolving the Build step when Habsburg Mining Expedition and Dream of the Untouched Land (with threshold) are in play.
- Undoing Dances Up Earthquake’s “Add a Presence OR Gain Major Power” Growth no longer allows you to choose Adding Presence after revealing Major Power Cards, which caused the next Gain Power Card to use those revealed Major Power Cards.
- While playing as Shifting Memory of Ages, using Inspire the Release of Stolen Lands with Element Markers to achieve the threshold requires the markers to be spent to target a Blighted land.
- Fixed a problem interaction between Infestation of Venomous Spiders and the Fear Card Panicked by Wild Beasts.
- Terror Breeds Aggression (Beasts Multiply) now sees Beasts that are in the Ocean while Ocean’s in Play.
- Mesmerized Tranquility now reduces damage from Wounded Lands Attract Explorers (Raiding and Retaliation).
- Wandering Voice Keens Delirium may now count its Incarna as Presence or not during all Ravages.
- Fixed a problem where undoing a Gain Energy in Growth that partially fulfilled a Bargain could incorrectly prevent too much Energy Gain when redoing.
- Using Blazing Intimidation as a held over Power in Second Wave no longer causes the game to become unresponsive.
- Visions of a Shifting Future no longer allows certain specially placed Adversary cards to be moved to the bottom of the Invader Deck.
- Repeated Call to Guard on a land now works properly when France 2+ builds there.
- Spirit Foresight now shows the correct Build preview in Coastal lands in the Great River scenario against France.
- Fixed a problem where resuming a multiplayer game saved for later would not allow previously disconnected players to join the game.
- Strength of the Waking Island may now be used at the same time another Spirit is using a Power in multiplayer.
- If Reclaimed by the Deeps is used on a land already combined with the Ocean via Weave Together the Fabric of Place, it now properly becomes part of the Ocean.
- Lure of the Deep Wilderness may now allow Explorers to participate in a Ravage Action created by Habsburg Mining Expedition’s Ceaseless Mining during the Build Step.
- The Event Restlessness now allows correct lands to Push from when Habsburg Mining Expedition 4+'s Salt Deposits is in the Build Space.
- Serpent Slumbers Beneath the Island's (Locus Aspect) Serpent Rouses in Anger now correctly counts Incarna towards damage of the third threshold.
- Fixed a problem where the game could become unresponsive while resolving the Build step when Habsburg Mining Expedition and Dream of the Untouched Land (with threshold) are in play.
- Undoing Dances Up Earthquake’s “Add a Presence OR Gain Major Power” Growth no longer allows you to choose Adding Presence after revealing Major Power Cards, which caused the next Gain Power Card to use those revealed Major Power Cards.
- While playing as Shifting Memory of Ages, using Inspire the Release of Stolen Lands with Element Markers to achieve the threshold requires the markers to be spent to target a Blighted land.
- Fixed a problem interaction between Infestation of Venomous Spiders and the Fear Card Panicked by Wild Beasts.
- Terror Breeds Aggression (Beasts Multiply) now sees Beasts that are in the Ocean while Ocean’s in Play.
- Mesmerized Tranquility now reduces damage from Wounded Lands Attract Explorers (Raiding and Retaliation).
- Wandering Voice Keens Delirium may now count its Incarna as Presence or not during all Ravages.
- Fixed a problem where undoing a Gain Energy in Growth that partially fulfilled a Bargain could incorrectly prevent too much Energy Gain when redoing.
- Using Blazing Intimidation as a held over Power in Second Wave no longer causes the game to become unresponsive.
- Visions of a Shifting Future no longer allows certain specially placed Adversary cards to be moved to the bottom of the Invader Deck.
- Repeated Call to Guard on a land now works properly when France 2+ builds there.
- Spirit Foresight now shows the correct Build preview in Coastal lands in the Great River scenario against France.
