¥1,500
App Store で開く
iPhone / iPad 対応
103.2MB
年齢4+
SpaceCraft Granular Synthはどんなアプリ?
SpaceCraft Granular Synthは、粒状合成を用いてあらゆる音を演奏可能な楽器へ変えるアプリです。
自分の声や周囲の環境音、高品質なサンプル素材から独自の音色を作り出せます。マイクから取り込んだ音や端末内のファイルを読み込んで加工するため、日常の音を不思議な質感へと変化させられます。作成した音の組み合わせはプリセットとして保存でき、演奏の様子を録音して記録することもできます。
自分の声を楽器のように操りたいクリエイターや、独特な風景を描写する音作りを追求したい場面に向いています。既存の楽器では表現できない不思議な響きを探求したいとき、このアプリで独自の音色を作り出せます。
アノアプリによる紹介文です。デベロッパー公式の説明はApp Storeでご確認いただけます。
SpaceCraft Granular Synthの注目ポイント
あらゆる音の楽器化
粒状合成を用いることで、元の素材を演奏可能な楽器へと作り変えられます。あらゆる音を独自の楽器として操りたいたわしな表現を求める場面で助けになります。
環境音から作る独自音色
自分の声や周囲の環境音を取り込んで、独特な質感を持たせた音色を作り出せます。日常の風景を音に変換して独自のテクスチャを表現する際にも重宝します。
高品質サンプルによる音作り
内蔵された高品質なサンプル素材から、リズムや風景を描写する音を構築できます。あらかじめ用意された音を加工して独自の空間を作り出すことができます。
外部素材の取り込みと加工
マイクからの入力や端末内のファイルを読み込んで、素材として扱えます。クラウド上のファイルも取り込めるため、手持ちの音源を自在に変化させて演奏に用べます。
価格履歴
現在は1,500円です。記録を始めた96日前から、価格は変わっていません。
アノアプリが独自に収集した価格履歴をもとに分析しています。
- 買い時判定
- 通常価格
- 記録期間
- 96日
- 最頻価格
- ¥1,500
- 記録上の最安値
- ¥1,500
価格更新履歴
| 日付 | 価格 |
|---|---|
| 2026-06-17 | ¥1,500 |
ランキング推移
ミュージック(有料):最終圏内 65位(2026年08月02日)
ユーザーレビュー (当サイト投稿)
まだレビューがありません。最初のレビューを書いてみましょう。
アプリ更新履歴 更新停滞
Ver 1.2.2 2021-02-09
Changes in this version:
- Eliminated error 701 in AUM (note that this was a false error, SC is working fine and the error could be removed by tapping anywhere on the the screen)
- Updated the App Store description regarding compatibility with GarageBand
Changes in previous version:
- Infinite mode: continuous and uninterrupted granularisation of incoming audio in real-time. Grains are processed on the left of the crosshairs to allow practically zero-latency granularisation of incoming audio
- New LFO types: saw, inverted saw, triangle, square, random & smooth random
- Stereo phase: creates stereo effect by delaying left and right channels with respect to each other. Essentially converts mono input to stereo output (and can make stereo samples slightly more stereo)
- Course and fine tuning: allows full control of the pitch of the synthesis to compensate for any pitch discrepancy in the source sample
- Grain attack: allows grains to have slower attack response
- Reverb damping and reverb size controls
- Improved sound quality of DSP
- removed transparent filter as it was causing audio dropouts in some cases (transparent filter will be reintroduced once I can figure out how to fix it)
New Global Settings options:
- Option of Hann grain amplitude envelope (in global settings) giving smoother sound, especially when using higher frequency grains
- Option of Hermite interpolation in DSP algorithms resulting in better quality of lower-pitched grains
- Option of higher quality filter: smoother sounding filter when changing crosshairs
- Option to normalise audio input: automatically sets input audio recorded to maximum peak volume
- Option of transparent vs legacy filter: the transparent filter is a new feature (default) which removes the effect of the filter completely when the crosshairs is at the center. The previous (legacy) filter (slightly duller sounding when crosshairs are in centre) is included in case you want existing projects to sound completely unchanged
- Option to set MPE pitch bend range: select the appropriate setting depending on MPE hardware used (I.e. Seaboard, Linnstrument etc.)
- Optional MPE y-axis scaling multiplier: scales MPE y-axis to cover different range of the sample
- Option to disable channel pressure: disables channel pressure input when using MPE (can be useful for certain types of MIDI hardware)
- Eliminated error 701 in AUM (note that this was a false error, SC is working fine and the error could be removed by tapping anywhere on the the screen)
- Updated the App Store description regarding compatibility with GarageBand
Changes in previous version:
- Infinite mode: continuous and uninterrupted granularisation of incoming audio in real-time. Grains are processed on the left of the crosshairs to allow practically zero-latency granularisation of incoming audio
- New LFO types: saw, inverted saw, triangle, square, random & smooth random
- Stereo phase: creates stereo effect by delaying left and right channels with respect to each other. Essentially converts mono input to stereo output (and can make stereo samples slightly more stereo)
- Course and fine tuning: allows full control of the pitch of the synthesis to compensate for any pitch discrepancy in the source sample
- Grain attack: allows grains to have slower attack response
- Reverb damping and reverb size controls
- Improved sound quality of DSP
- removed transparent filter as it was causing audio dropouts in some cases (transparent filter will be reintroduced once I can figure out how to fix it)
New Global Settings options:
- Option of Hann grain amplitude envelope (in global settings) giving smoother sound, especially when using higher frequency grains
- Option of Hermite interpolation in DSP algorithms resulting in better quality of lower-pitched grains
- Option of higher quality filter: smoother sounding filter when changing crosshairs
- Option to normalise audio input: automatically sets input audio recorded to maximum peak volume
- Option of transparent vs legacy filter: the transparent filter is a new feature (default) which removes the effect of the filter completely when the crosshairs is at the center. The previous (legacy) filter (slightly duller sounding when crosshairs are in centre) is included in case you want existing projects to sound completely unchanged
- Option to set MPE pitch bend range: select the appropriate setting depending on MPE hardware used (I.e. Seaboard, Linnstrument etc.)
- Optional MPE y-axis scaling multiplier: scales MPE y-axis to cover different range of the sample
- Option to disable channel pressure: disables channel pressure input when using MPE (can be useful for certain types of MIDI hardware)
